Session Thirty-Eight: All’s Well That Ends Well
We finished the campaign last night. The group looted the bodies, removed the corrupted beacon from a stalagmite, and evacuated
Continue readingSession Thirty-Eight: All’s Well That Ends Well
Invisible things are the only realities – E.A. Poe
We finished the campaign last night. The group looted the bodies, removed the corrupted beacon from a stalagmite, and evacuated
Continue readingSession Thirty-Eight: All’s Well That Ends Well
Now that they’re through, or at least at the bottom, having won the final fight, it’s time to talk about
Continue readingSession Thirty-Six and Seven: Wisdom Saves and Wild Magic
It’s nice when, towards the end of the campaign, you can still surprise your players. The treasure rooms were guarded
Oh, Wow! I didn’t realize I was this far behind on this blog. My apologies, dear readers. We finished the
My group has been making their way through the Netherdeep, bit by bit. Now that they’ve realized secret doors exist,
Continue readingSessions Twenty-Four and Five: Rivals of the Netherdeep
The party has now entered Cael Morrow, a sunken city below Ank’Harel. Quick describe: mages have created dry magic tunnels
The title is how my group described themselves after last night’s game session. I used the Slayer’s Take as a
Continue readingSession Nineteen: Conflict Avoidant, Sneaky, Tattletales
The title isn’t entirely accurate, just mostly. The group was finishing up one mission for the Allegiance of Allsight, and
This week there was some downtime, and the group took full advantage. Well, half the group, but the other half
This section of Call of the Netherdeep is based on three opposing factions in Ank’Harel all vying for control over